![]() However there are issues on the Sony side side as well, and the net result is that neither feels truly smooth, though for very different reasons. ![]() This means Sony's machine is in theory capable of a smoother experience - with the cadence of frame delivery forced to a consistent rate. The first distinction is that PS4 caps its frame-rate at 30fps (with v-sync), while Xbox One runs with no cap at all to allow a variance between 30-40fps during play. For those still mulling over which console version to go for, we can confirm both consoles offer world detail, shadows, lighting and alpha effects to a matching standard - but it's resolution and more importantly frame-rate that sets the two apart. However, PlayStation 4 and Xbox One each throw a curve-ball in their delivery of the game, particularly when it comes to the subject of performance. It's one of the finest RPGs of this generation to date. In the critical sphere, and despite some rough technical points
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